This project served as a summative assessment for a corporate renewable energy series, applying e-learning gamification theory and multimedia learning theory. By incorporating gamified elements and multimedia features, such as points, rewards, visuals, auditory feedback, and interactivity, the assessment aimed to increase learner engagement, motivation, and knowledge retention.
Responsibilities: Instructional Design, E-Learning Development, Graphic Design, Animation
Tools Used: Adobe Illustrator, Camtasia, Articulate Storyline
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